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Reference
Blocking
Rendering Enviromnt
Modeling
Character Modeling
Texturing Enviromnt
Clothing
Character Texture
Hair
Renendering
Compositing
Before & After
Under the Bridge
Reference
Blocking
Original Concept by 粉帮老大
Breakdown
Character Reference
Enviroment Reference
Character Reference
1/2
Reference
Enviroment Blockin
Block out the scene with Autodesk Maya
Modeling
Modeling the close-up Object
Modeling
Texturing Enviromnt
Rendering Enviromnt
Character Modeling
Texturing
Create texture for the wall using Substance Painter
Texturing
Create texture for the ground using Substance Painter
Rendering
Create background objects and set up light and rendering using Chaos Vray.
Blocking Character
Modeling basic character model using Zbrush.
Modeling Character
Changing and adding details to the model.
Retopo Character Model
Retopologize character model in Maya.
Posing and Fixing
Posing the character and fixing shape.
Create Clothing
Make the clothes for the character using Marvelous Designer.
Create Clothing
Make the clothes for the character.
Texturing Character
Create texture map for the character and thsir clothes in Substance Painter.
Generating Hair
Using Xgen in Maya to generate hairs, eyebrows, and eyelashes.
Generating Hair
Using Xgen in Maya to generate hairs, eyebrows, and eyelashes.
Final Rendering
Render the final image using Vray.
Clothing
Character Texture
Hair
Renendering
Before & After
Compositing
Bring in the raw render and prepare for compositing in Nuke.
Color Grading
Use various techniques to change the color and add fog to the environment to make the image more consistent.
Adding Water Elements
Bring in different water and rain assets and blend them into the environment
Before & After
Compositing
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