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About Me.

Versatile 3D Generalist with expertise in hard surface modeling, texturing, and lighting using Maya. Contributed to over 20 projects, including films and TV series. Skilled in navigating various pipelines, proficient in animation, rigging, and FX. Known for problem-solving under pressure and delivering high-quality work. Fluent in English and Mandarin, with a multicultural background that enhances teamwork and communication. Ready to bring extensive 3D modeling skills to the gaming industry.

Skills and Software

Hard Surface Modeling

•Model complex objects that have good edge flow and clean topology.

•Optimize topology for rigging or subdivision.

•Crate clean and flat UVs.

•Reduice sculpted high density mesh to a useable level.

Texturing

•Paint and crate texture realistically.

•Make shaders to meet different shading needs.

Lightning

•Light an environment or props realistically or artistically.

Compositing

•Combine multiple elements and assets.

•Add effects to make the image or video have a better look.

•Color correct the footage to match other footage or meet the needs.

Autodesk
Maya

 
Mari
 
Photoshop
 
ZBrush
 
Nuke
 
Premiere
Pro

 
Marvelous
Designer

 
Houdini
 
After Effects
 
Vray
 
World
Machine

 
Substance
Painter

 

Working Experience

2022 - 2023

Ingenuity Studios Inc.

(Los Angeles, California)

3D Generalist

My first job after graduating from Gnomon.

Education

2019 - 2021

Gnomon

(Hollywood, California)

Bachelor of Fine Arts

Most of my skills were learned.

Graduated in December 2021.

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