
About Me.
Versatile 3D Generalist with expertise in hard surface modeling, texturing, and lighting using Maya. Contributed to over 20 projects, including films and TV series. Skilled in navigating various pipelines, proficient in animation, rigging, and FX. Known for problem-solving under pressure and delivering high-quality work. Fluent in English and Mandarin, with a multicultural background that enhances teamwork and communication. Ready to bring extensive 3D modeling skills to the gaming industry.

Skills and Software
Hard Surface Modeling
•Model complex objects that have good edge flow and clean topology.
•Optimize topology for rigging or subdivision.
•Crate clean and flat UVs.
•Reduice sculpted high density mesh to a useable level.
Texturing
•Paint and crate texture realistically.
•Make shaders to meet different shading needs.
Lightning
•Light an environment or props realistically or artistically.
Compositing
•Combine multiple elements and assets.
•Add effects to make the image or video have a better look.
•Color correct the footage to match other footage or meet the needs.


Autodesk
Maya
Mari

Photoshop

ZBrush

Nuke

Premiere
Pro


Marvelous
Designer
Houdini

After Effects

Vray

World
Machine

Substance
Painter

Working Experience
2022 - 2023
Ingenuity Studios Inc.
(Los Angeles, California)
3D Generalist
My first job after graduating from Gnomon.

Education
2019 - 2021
Gnomon
(Hollywood, California)
Bachelor of Fine Arts
Most of my skills were learned.
Graduated in December 2021.